Zombie, Human

Human Zombie (CR 1/2)1
Medium undead
Init 10; Senses lifesense; Notice 10
Defense
AC 12, flat-footed 12
(+2 natural)
HP 13 (2d8+4)
Fort +0, Ref +0, Will +3
DR 5/slashing; Immune undead traits
Offense
Speed 30 ft.
Melee slam +4 (1d6+4)
Statistics
Str 17, Dex 10, Con —, Int —, Wis 10, Cha 10
Base Atk +1; CMB +4; CMD 14
Feats ToughnessB
Special Qualities staggered
Ecology
Environment any
Organization any
Treasure none

Zombies are the animated corpses of dead creatures, forced into foul unlife via necromantic magic like animate dead. While the most commonly encountered zombies are slow and tough, others possess a variety of traits, allowing them to spread disease or move with increased speed.

Zombies are unthinking automatons, and can do little more than follow orders. When left unattended, zombies tend to mill about in search of living creatures to slaughter and devour. Zombies attack until destroyed, having no regard for their own safety.

Although capable of following orders, zombies are more often unleashed into an area with no command other than to kill living creatures. As a result, zombies are often encountered in packs, wandering around places the living frequent, looking for victims. Most zombies are created using animate dead.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.