Zombie Template
Zombies are the animated corpses of dead creatures, forced into foul unlife via necromantic magic like animate dead. While the most commonly encountered zombies are slow and tough, others possess a variety of traits, allowing them to spread disease or move with increased speed.

Zombies are unthinking automatons, and can do little more than follow orders. When left unattended, zombies tend to mill about in search of living creatures to slaughter and devour. Zombies attack until destroyed, having no regard for their own safety.

Although capable of following orders, zombies are more often unleashed into an area with no command other than to kill living creatures. As a result, zombies are often encountered in packs, wandering around places the living frequent, looking for victims. Most zombies are created using animate dead. Such zombies are always of the standard type, unless the creator also casts haste or remove paralysis to create fast zombies, or contagion to create plague zombies.

Creating a Zombie
"Zombie" is a template that can be added to any corporeal creature, referred to hereafter as the base creature.

Challenge Rating: This depends on the creature's new total number of Hit Dice, as follows:

1/2 1/8
1 1/4
2 1/2
3–4 1
5–6 2
7–8 3
9–10 4
11–12 5
13–16 6
17–20 7
21–24 8
25–28 9

Type: The creature's type changes to undead. It retains any subtype except racial subtypes. It uses all the base creature's statistics and special abilities except as noted here.

Senses: Zombies gain lifesense 60 ft. and lose their original senses.

Armor Class: Natural armor is based on the zombie's size:

Zombie Size Natural Armor Bonus
Tiny or smaller +0
Small +1
Medium +2
Large +3
Huge +4
Gargantuan +7
Colossal +11

Hit Dice: Drop HD gained from class levels (minimum of 1) and change racial HD to d8s. Zombies gain a number of additional HD as noted on the following table.

Zombie Size Bonus Hit Dice
Tiny or smaller
Small or Medium +1 HD
Large +2 HD
Huge +4 HD
Gargantuan +6 HD
Colossal +10 HD

Zombies use their Charisma modifiers to determine bonus hit points (instead of Constitution).

Saves: Base save bonuses are Fort +1/3 HD, Ref +1/3 HD, and Will +1/2 HD + 2.

Defensive Abilities: Zombies lose their defensive abilities and gain all of the qualities and immunities granted by the undead type. Zombies gain DR 5/slashing.

Attacks: A zombie retains all the natural weapons, manufactured weapon attacks, and weapon proficiencies of the base creature. It also gains a slam attack that deals damage based on the zombie's size, but as if it were one size category larger than its actual size (see Natural Attacks).

Special Attacks: A zombie retains none of the base creature's special attacks. But gains the following special attack.

  • Lurch (Ex): When within a single move of a living creature that it can sense, the zombie loses their staggered quality and can act normally. This causes them to suddenly spring and attack living creatures.

Abilities: Str +2, Dex –2. A zombie has no Con or Int score, and its Wis and Cha are a minimum of 10.

BAB: A zombie's base attack is equal to 3/4 its Hit Dice.

Skills: A zombie has no skill ranks.

Feats: A zombie loses all feats possessed by the base creature, and does not gain feats as its Hit Dice increase, but it does gain Toughness as a bonus feat.

Special Qualities: A zombie loses most special qualities of the base creature. It retains any extraordinary special qualities that improve its melee or ranged attacks. A zombie gains the following special quality.

  • Staggered (Ex): Zombies have poor reflexes and can only perform a single move actions.
OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.