Wysp, Water

Water Wysp (CR 2)1
Tiny outsider (elemental, water, wysp)
Init 11; Senses darkvision; Notice 17
Aura resonance (30 ft.)
AC 13, flat-footed 12
(+1 Dex, +2 size)
HP 22 (3d10+6)
Fort +3, Ref +4, Will +4
Immune cold, elemental traits
Speed 30 ft., swim 90 ft.
Melee 2 tendrils +9 (1d3+3)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks drench, water mastery
Str 13, Dex 12, Con 14, Int 10, Wis 13, Cha 13
Base Atk +3; CMB +2; CMD 13 (can't be tripped)
Feats Power Attack, Weapon Focus (tendril)
Skills Deception +7, Heal +7, Knowledge (planes) +6, Perception +7, Sense Motive +7, Stealth +15
Languages Aquan
SQ living battery, servitor
Environment Realms Between (Ethereal Plane), Realms Beyond (Oceanus)
Organization solitary, cloud (3-8), symphony (10-40 plus 1 wysp conductor), or retinue (1-6 plus a powerful elemental creature)
Treasure Value none

Wysps are five races of tiny elemental beings. Aether wysps were the first wysps, born of the same convergence between ethereal and elemental that spawned the aether element. For a time, the first wysps roamed the Ethereal and Elemental Planes freely in symphonies led by exuberant wysp conductors, playing out the otherworldly music of their resonances, but soon the elemental lords discovered the value of wysps as minions, and bred them into new races to support their forces in battle. Today, most wysps do their best to support allies, even giving their lives for their masters. Free symphonies of wysps still exist on their home planes and the Material Plane, though the enslavement of their kind has made them shy.

Even in the harshest servitude, wysps retain their curious nature and intelligence. When free to act as they please, they are playful and carefree, with mild differences in personality between the elements. Aether wysps are shy and mysterious, air wisps are flighty and capricious, earth wysps are guarded and slow to trust, fire wysps are impetuous and full of bluster, and water wysps are gentle and nurturing.

Wysps happily offer their services to kind allies, though generally only elementally attuned creatures, kineticists, and spellcasters who summon elementals can make much use of a wysp's assistance. A 7th-level spellcaster who has the Improved Familiar feat can gain a wysp as a familiar.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.