Wight

Wight (CR 3)
Medium undead
Init 11; Senses lifesense 60 ft.; Notice 21
Defense
AC 15, flat-footed 14
(+1 Dex, +4 natural)
HP 26 (4d8+8)
Fort +3, Ref +2, Will +5
Defensive Abilities undead traits
Weaknesses resurrection vulnerability
Offense
Speed 30 ft.
Melee slam +4 (1d4+1 plus energy drain)
Special Attacks create spawn, energy drain (1 level, F-DC 14)
Statistics
Str 12, Dex 12, Con —, Int 11, Wis 13, Cha 15
Base Atk +3; CMB +4; CMD 15
Feats Blind-Fight, Skill Focus (Perception)
Skills Intimidate +9, Knowledge (religion) +7, Perception +11, Stealth +8
Languages Common
SQ create spawn
Ecology
Environment any
Organization solitary, pair, gang (3–6), or pack (7–12)
Treasure standard
Special Abilities
Create Spawn (Su) Any humanoid creature that is slain by a wight becomes a wight itself in only 1d4 rounds. Spawn so created are less powerful than typical wights, and suffer a –2 penalty on all d20 rolls and checks, as well as –2 hp per HD. Spawn are under the command of the wight that created them and remain enslaved until its death, at which point they lose their spawn penalties and become full-fledged and free-willed wights. They do not possess any of the abilities they had in life.
Resurrection Vulnerability (Su) Any spell or ritual that would raise a wight from the dead destroys it.

Wights are humanoids who rise as undead due to necromancy, a violent death, or an extremely malevolent personality. In some cases, a wight arises when an evil undead spirit permanently bonds with a corpse, often the corpse of a slain warrior. They are barely recognizable to those who knew them in life; their flesh is twisted by evil and undeath, the eyes burn with hatred, and the teeth become beast-like. In some ways, a wight bridges the gap between a ghoul and a spectre—a warped animated corpse whose touch steals living energy.

As undead, wights do not need to breathe, so they are sometimes found underwater, though they are not particularly good swimmers unless they were originally swimming creatures such as aquatic elves or merfolk. Underwater wights prefer low-ceilinged caves where their limited swimming isn't as much of a liability.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.