Water Domain

Faith: Ice Tyrant, Poison Wave, S’sluun; Ithreia, Nise
Code of Conduct: You must bath each day or purify a water source that has become tainted.
Granted Powers: You can manipulate water and mist and ice, conjure creatures of water, and resist cold.

  • Icicle (Sp): As a standard action, you can fire an icicle from your finger, targeting any foe within 30 feet as a caster check. The icicle deals 1d6 points of cold damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
  • Cold Resistance (Ex): At 6th level, you gain resist cold 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to cold.

Domain Spells: 1st—hydraulic push, 2nd—slipstream, 3rd—water breathing, 4th—control water, 5th—tidal surge, 6th—cone of cold, 7th—elemental body IV (water only), 8th—sea mantle, 9th—tsunami.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.