Wands are a form of portable, renewable magic that can be used by spellcasters. Wands are empowered to cast a single spell up to fourth level that can be used up to 5 times per day. The price of a wand is based upon the caster level of the wand and the rarity of the spell. The cost of a wand is 1/2 the price in terms of gold and 1/10 the price in terms of craft points. Spells with expensive material components cannot be made into spells.

Wand Price (gp)
Caster Level Simple Complex Exotic
1st 500 750 1,000
2nd 1,000 1,500 2,000
3rd 2,000 3,000 4,000
4th 4,000 6,000 8,000
5th 8,000 12,000 16,000
6th 16,000 24,000 32,000
7th 32,000 48,000 64,000
8th 64,000 96,000 128,000

Physical Description: A wand is 6 to 12 inches long, 1/4 inch thick, and weighs no more than 1 ounce. Most wands are wood, but some are bone, metal, or even crystal. A typical wand has AC 7, 5 hit points, hardness 5, and a Sap DC of 16.

Activation: Wands use the spell trigger activation method. To activate a wand, a character must hold it in hand and point it in the general direction of the target or area. A wand may be used while grappling or while swallowed whole.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.