Trickery Domain

Faith: Eshsalqua, Fenris Kul, Lyvalia, Shade
Code of Conduct: You must successfully deceive or lie to someone that trusts you.
Granted Powers: You are a master of illusions and deceptions. Deception and Stealth are class skills.

  • Copycat (Sp): You can create an illusory double of yourself as a move action. This double functions as a single mirror image and lasts for a number of rounds equal to your cleric level, or until the illusory duplicate is dispelled or destroyed. You can have no more than one copycat at a time. This ability does not stack with the mirror image spell. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
  • Master’s Illusion (Sp): At 8th level, you can create an illusion that hides the appearance of yourself and any number of allies within 30 feet for 1 round per cleric level. This ability otherwise functions like the spell veil. The save DC to disbelieve this effect is equal to 10 + 1/2 your cleric level + your Wisdom modifier. The rounds do not need to be consecutive.

Domain Spells: 1st—disguise self, 2nd—invisibility, 3rd—nondetection, 4th—confusion, 5th—false vision, 6th—mislead, 7th—project image, 8th—scintillating pattern, 9th—microcosm.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.