Trick Shooter

Trick Shooter (Combat)
Your uncanny aim allows you to disable your opponents without harming them.
Prerequisites: Deadly Aim, base attack bonus +1.
Benefit: You gain a +2 bonus on ranged combat maneuvers. When you attempt to perform a ranged combat maneuver, you can refrain from damaging the target at no penalty.


(BAB +6): Select one of the following two benefits. When your base attack bonus reaches +12 you gain the other benefit as well.

  • As a full-round action, you can attempt to perform a disarm combat maneuver with any ranged weapon at a –2 penalty. Add your Dexterity modifier to your CMB in place of your Strength modifier and apply range penalties to your combat maneuver check, doubling the penalties from range increments. If your target is more than 30 feet away, you take an additional –2 penalty. If the disarm attempt is successful, the target also takes damage as if you had made a successful attack with that weapon. You cannot be disarmed by failing this disarm attempt.
  • As a full-round action, you can attempt to perform a trip combat maneuver with any ranged weapon at a –2 penalty. Add your Dexterity modifier to your CMB in place of your Strength modifier and apply range penalties to your combat maneuver check, doubling the penalties from range increments. If your target is more than 30 feet away, you take an additional –2 penalty. If the trip attempt is successful, the target also takes damage as if you had made a successful attack with that weapon. You can’t be knocked prone by failing the trip attempt.
OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.