Tower Guard

Tower Guards (CR ½)
Init 12; AC 16, flat-footed 15; HP 9; Saves +0; Melee cold iron longsword +2 (1d8/19-20) or dagger +2 (1d4); Ranged light crossbow +0 (1d8/19-20); Feats Toughness; Skills +0; Equipment potion of endure elements; Other Gear chain shirt, light steel shield, cold iron longsword, dagger, light crossbow with 10 bolts, cold-weather outfit, 15 gp

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.