Ten-Penny Tacey

Ten-Penny Tacey (CR 2)
Female half-orc rogue 3
Medium humanoid (orkin, elf)
Init +3; Senses darkvision, Notice 15 (16 vs. traps)
AC 15, flat-footed 12; +1 vs. traps
(+2 armor, +3 Dex)
HP 20 (3d8+3)
Fort +2, Ref +6, Will +0; +2 vs. enchantment, +1 vs. traps; evasion
Defensive Abilities orc ferocity; Immune sleep
Speed 30 ft.
Melee short sword +5 (1d6+3/19-20)
Ranged mwk hand crossbow +6 (1d4/19-20)
Special Attacks sneak attack +2d6
Str 14, Dex 17, Con 12, Int 10, Wis 8, Cha 13
Base Atk +2; CMB +4; CMD 17
Combat Maneuver +2 sunder
Feats Combat Reflexes, Improved Initiative, Weapon Finesse
Skills Acrobatics +9, Athletics +8, Deception +8, Disable Device +10, Intimidate +8, Knowledge (local) +7, Perception +5, Sleight of Hand +9, Stealth +9
Languages Common, Elven, Orcish
SQ finesse training (short sword), gatecrasher, integrated, rogue training (surprise attack), trapfinding +1, weapon familiarity (axes, bows, elven, orc)
Combat Gear potion of invisibility, potion of pass without trace, potion of spider climb, tanglefoot bag; Other Gear leather armor, dagger, mwk hand crossbow with 12 bolts, short sword, climber’s kit, crowbar, grappling hook, key to chest in area H12, mwk thieves’ tools, silk rope (50 ft.), 28 gp

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.