Telekinetic Sphere

Telekinetic Sphere
Evocation [force]
Level 8 (complex)
Casting Time 1 standard action
Components V, S, M (a crystal sphere and a pair of small magnets)
Range close (10 ft./level)
Effect 1-ft.-diameter/level sphere, centered around creatures or objects
Duration 1 min./level (D)
Saving Throw Reflex negates (object)
Spell Resistance yes (object)

This spell functions like Azimuth's resilient sphere, but the creatures or objects caught inside the globe created by the spell are made nearly weightless. Anything contained within a telekinetic sphere weighs only one-sixteenth of its normal weight. You can telekinetically lift anything in the sphere that normally weighs 5,000 pounds or less. The telekinetic control extends from you out to medium range (50 feet per caster level) after the sphere has succeeded in encapsulating its contents.

You can move the sphere, along with the objects and creatures it contains that weigh a total of 5,000 pounds or less, by concentrating on the sphere. You can begin moving a sphere in the round after casting the spell. If you concentrate on doing so (a standard action), you can move the sphere as much as 30 feet in a round.

The sphere falls at a rate of only 60 feet per round, which is not fast enough to cause damage to the contents of the sphere. You can move the sphere telekinetically even if you are in it.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.