Swarm, Raven

Swarm, Raven (CR 3)1
Tiny animal (swarm)
Init 12; Senses low-light vision, scent; Notice 21
AC 14, flat-footed 12
(+2 Dex, +2 size)
HP 18 (4d8)
Fort +4, Ref +6, Will +3
Defensive Abilities swarm traits; Immune swarm traits
Speed 10 ft., fly 40 ft.
Melee swarm (1d6 plus eye-rake)
Space 10 ft.; Reach 0 ft.
Special Attacks distraction (W-DC 11), eye-rake
Str 2, Dex 15, Con 8, Int 2, Wis 15, Cha 7
Base Atk +3; CMB —; CMD
Feats Skill Focus (Perception), Weapon Finesse
Skills Acrobatics +9, Perception +12
Environment forests
Organization solitary, unkindness (2–4 swarms), or murder (5–10 swarms)
Treasure Value none
Special Abilities
Eye-Rake (Ex; Con) Any living creature damaged by a raven swarm must succeed on a DC 11 Reflex save or be blinded as the swarm scratches and tears at the victim’s eyes. The blindness lasts for 1d4 days or until healed with a remove blindness or a successful DC 11 Heal check.

A raven swarm is a disorienting mass of angered birds. Raven swarms have the same general characteristics and habitat of normal ravens. Raven swarms attack by surrounding their prey, pecking, scratching and clawing until destroyed or frightened away. They specifically seek the head, face and eyes of victims.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.