Suffocation

Suffocation
Necromancy [air]
Level 5 (complex)
Casting Time 1 standard action
Components V, S, M (a vial containing a bit of the caster’s breath)
Range close (10 ft./level)
Target one living, breathing creature
Duration 3 rounds
Saving Throw Fortitude partial
Spell Resistance yes

This spell extracts the air from the target’s lungs, causing swift suffocation. The target can attempt to resist this spell’s effects with a Fortitude save—if you succeeds, you is merely staggered for 1 round as you gasps for breath. If the target fails, you immediately begins to suffocate. On the target’s next turn, you falls unconscious and is reduced to 0 hit points. One round later, the target drops to –1 hit points and is dying. One round after that, the target dies. Each round, the target can delay that round’s effects from occurring by making a successful Fortitude save, but the spell effect continues for 3 rounds, and each time a target fails your Fortitude save, you moves one step further along the track to suffocation. It is impossible to defeat the effects of this spell by simply holding one’s breath—if the victim fails the initial saving throw, the air in your lungs is extracted.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.