Stumble Gap

Stumble Gap1
Conjuration
Level: 1 (complex)
Casting Time: 1 standard action
Components: V, S, M (a miniature shovel [10 gp])
Range: close (10 ft./level); medium (50 ft./level)
Effect: see text
Duration: 1 round + 1 round/level (D)
Saving Throw: Reflex partial
Spell Resistance: no

You create a shallow extradimensional hole perfectly sized to trip anyone who steps within it. This hole occupies a single 5-foot square with a depth of six inches. Any creature occupying the square when you first create the hole, or who later steps into the square containing the hole, must make a Reflex saving throw to avoid falling prone in an adjacent square and taking 1d6 points of damage. A creature that makes its saving throw still stumbles ever so slightly and takes a –1 penalty on all rolls and checks for 1 round. The spell has no effect on creatures adjacent to the square containing the hole.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.