Strength Domain

Strength Domain
Faiths: Anguta, Dagon, Duke Mastema, Fenris Kul, Ferrakus, Gomm-Thog, Khamael The Victorious, Lord Sathax, Ice Tyrant, Tulis, Umhlaba
Code of Conduct: You must demonstrate an act of strength each day such as by carrying a heavy load, making a successful Sap check or sundering an object.
Granted Powers: In strength and brawn there is truth—your faith gives you in-credible might and power.

  • Strength Surge (Sp): As a standard action, you can touch a creature to give it great strength. For 1 round, the target gains an enhancement bonus equal to 1/2 your cleric level (minimum +1) to melee attacks, combat maneuver checks that rely on Strength, Strength-based skills, and Strength checks. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
  • Might of the Gods (Su): At 8th level, you can add your cleric level as an enhance-ment bonus to your Strength score for a number of rounds per day equal to your cleric level. This bonus only applies on Strength checks and Strength-based skill checks. These rounds do not need to be consecutive.

Domain Spells: 1st—enlarge person, 2nd—bull’s strength, 3rd—rage, 4th—spell immunity, 5th—righteous might, 6th—stoneskin, 7th—ragar’s grasping hand, 8th—ragar’s clenched fist, 9th—ragar’s crushing hand.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.