Strength (Str)
Strength measures muscle and physical power. This ability is important for those who engage in melee combat. Strength also sets the maximum amount of weight your character can carry. A character with a Strength score of 0 is too weak to move in any way and is unconscious. Some creatures do not possess a Strength score and have no modifier at all to Strength-based skills or checks.

You apply your character’s Strength modifier to:

  • Melee attack rolls.
  • Damage rolls when using a melee weapon or a thrown weapon, including a sling. (Exceptions: * Off-hand attacks receive only half the character’s Strength bonus, while two-handed attacks receive 1–1/2 times the Strength bonus. A Strength penalty, but not a bonus, applies to attacks made with a bow that is not a composite bow.)
  • Athletics, Intimidate, and Sap checks.
  • Strength checks (for bending bars and lifting gates).
OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.