Steal

Steal
You can attempt to take an item from a foe as a standard action. This maneuver can be used in melee to take any item that is neither held nor hidden in a bag or pack. You must have at least one hand free to attempt this maneuver. You must select the item to be taken before the check is made. Items that are simply tucked into a belt or loosely attached are the easiest to take. Items fastened to a foe are more difficult to take, and give the opponent a +5 bonus (or greater) to your CMD. Items that are closely worn cannot be taken with this maneuver. Items held in the hands also cannot be taken with the steal maneuver. The GM is the final arbiter of what items can be taken.
Although this maneuver can only be performed if the target is within your reach, you can use a whip to steal an object from a target within range with a –4 penalty on the combat maneuver check.

If your attack is successful, you may take one item from your opponent. You must be able to reach the item to be taken. Your enemy is immediately aware of this theft.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.