Stay the Hand

Stay the Hand1
Enchantment [mind, Ressiheksis]
Level: 7 (exotic)
Casting Time: 1 immediate action
Components: V, S, F (article of faith)
Range: medium (50 ft./level)
Target: one creature
Duration: 1 round/level and special
Saving Throw: Will partial
Spell Resistance: yes

You cause a creature’s arm to waver and prevent it from striking another creature. You can cast this spell when the target is about to make a melee attack against another creature. On a failed saving throw, the target does not follow through with its attack, and its entire action is wasted for the round. On a successful saving throw, the target can make its attack, forcing its strike though the compulsion but losing both accuracy and power, taking a –5 penalty on its attack and damage rolls. Whether or not the target makes its initial save or not, it is subject to a –2 penalty on attack and damage rolls against the creature it originally targeted for the duration of the spell.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.