Physical Description: The first squoles all had the same form; that of a fit and muscular male human. Later, they adopted an additional form; a slender and well-proportioned female. Being ooze, they lacked a good eye for detail, and all squoles appear somewhat featureless. With the exception of color, all male forms look alike and all female forms look alike, as they are all born from the same mold. All male-appearing squoles are 6’2” and 220 pounds. All female-appearing squoles are 5’6” and 135 pounds. Many have compared the appearance of a squole to that of a mannequin or roughly hewn statue.

Diversity among the squoles is found mostly in the color of their “skin,” which can come in every color of the rainbow. The race actually consists of three subspecies, each affected by a different aspect of the nearest paraelemental planes, which is reflected in their color and the type of energy that they are at home with. Magma squoles are reddish or orange. Ice squoles are any shade of blue or violet . Ooze squoles, also known as purekin, are yellowish or green. The skin of all squoles is glossy, smooth, and hairless.

While their bodies mimic most of the features that would be found on a human, it is in shape only. No facial features are actually functional or moving; a squole’s eyes do not move or see, its nose and ears have no inlets, and its mouth does not open. They lack organs, and are somewhat translucent; light passes through them as it does through murk-tinted water.

When squoles move, they appear to bend in all the wrong places and are capable of motions that would pale even the most skilled contortionists. Their voices consist of androgynous muffled gurgles.
Squoles exude odor reminiscent to their energy affinity; magma squoles smell smoky, ice squoles
smell like fresh frost, and pure-kin squoles smell acrid.

A squole’s paraelemental affinity is likely the result of natural species migration and evolution. The non-humanoid ancestors of the original sub-race, or pure-kin, was able to thrive not only in the
paraelemental plane of ooze, but also the elemental planes of earth and water. However, the race needed to evolve in order to survive near the planes of magma and ice, and the other subraces arose as a result. The species, however, was unable to adapt to migrate further throughout the inner planes. Rumors do exist of a black or grey colored “smoke squole,” but the validity of these claims is highly questionable.

Squole Racial Characteristics
Squole player characters are defined by class levels—they do not possess racial hit dice. All squole characters possess the following racial characteristics.

  • +2 Dexterity, +2 Constitution, -2 Intelligence: Flexible and resilient, squole are physically quite impressive though they rarely excel in a formal educational setting.
  • Humanoid (Half-Ooze, Human): Squole are humanoids with the half-ooze and human subtypes. Squole eat and breathe, but do not sleep.
  • Medium: Squole are Medium creatures and receive no bonuses or penalties due to their size.
  • Energy Composition: Squole have resistance 5 to the two energy types corresponding to their elemental composition.
  • Half-Ooze Senses: Squole are blind, but gain blindsense out to a range of 60 ft., and blindsight out to a range of 10 feet. This renders the squole immune to gaze attacks, visual effects, illusions, and other attack forms that depend on sight.
  • Malleable Form: Squole gain a +2 racial bonus on Escape Artist checks.
  • Resistant: Squole gain a +2 racial bonus on saving throws against emotion, fear, mind, and poison descriptors.
  • Languages: Squole begin play speaking Common. Squole with high Intelligence scores can choose from the following: Aquan, Auran, Ignan, or Terran.

Squole Elemental Composition
Squole can be found in a number of environments, their bodies formed of the very elements from which they arose. Players may choose one of the following six elemental compositions for their squole characters. Each elemental composition grants the character two types of energy resistance.

Table: Squole Elemental Composition (Random Generation)
d6 Elemental Composition Energy Resistance
1 Crystal Acid, Electricity
2 Dust Fire, Electricity
3 Ice Cold, Electricity
4 Magma Acid, Fire
5 Steam Cold, Fire
6 Swamp Acid, Cold

See Also

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