Spriggan (CR 3)1
Small fey
Init 14; Senses low-light vision; Notice 17
AC 17, flat-footed 13
(+2 armor, +4 Dex, +1 size)
HP 22 (4d6+8)
Fort +2, Ref +5, Will +5
Speed 20 ft.
Melee mwk morningstar +5 (1d6–1)
Ranged light crossbow +8 (1d6/19–20)
Special Attacks sneak attack +2d6
Spell-Like Abilities (CL 4th; caster check +5)
At will—flare (F-DC 10), scare (W-DC 12), shatter (W/F-DC 12)
Str 9, Dex 19, Con 12, Int 10, Wis 10, Cha 13
Base Atk +2; CMB +0; CMD 14
Feats Combat Reflexes, Weapon Focus (morningstar)
Skills Acrobatics +11, Athletics +6, Disable Device+8, Perception +7, Sleight of Hand +11, Stealth +11
Languages Aklo, Gnome
SQ grace, immortal, size alteration, spriggan skills
Environment hills, forest
Organization solitary, pair, or mob (3–12)
Treasure Value 446 gp (leather armor, masterwork morningstar, light crossbow with 10 bolts)
Special Abilities
Size Alteration (Su) At will as a standard action, a spriggan can change his size between Small and Large. Weapons, armor, and other objects on the spriggan's person grow proportionally when he changes size (objects revert to normal size 1 round after a spriggan releases them). When a spriggan becomes Large, his speed increases to 30 feet, he gains +12 Strength, –2 Dexterity, and +6 Constitution, and he takes a –2 size penalty to his AC. While Large, a spriggan cannot use his sneak attack or his racial spell-like abilities (although if he possesses either from class levels or templates, he retains their use in both sizes).

Spiggan (Large Size)
Large fey
Init 13; Senses low-light vision; Notice Perception 17
AC 14, flat-footed 11
(+2 armor, +3 Dex, –1 size)
HP 34 (4d6+20)
Fort +5, Ref +4, Will +5
Speed 30 ft.
Melee mwk morningstar +9 (2d6+5)
Ranged light crossbow +5 (2d6/19–20)
Space 10 ft.; Reach 10 ft.
Str 21, Dex 17, Con 18, Int 10, Wis 10, Cha 13
Base Atk +2; CMB +8; CMD 21
Skills Acrobatics +10, Athletics +12, Disable Device+7, Perception +7, Sleight of Hand +10, Stealth +6

When these fey first traveled to the mortal realm from the distant land of the fey, some found the Material Plane so strange and terrifying that they lost their sense of joy. Seeing only the threats of the new world but none of its wonders, they grimly resolved to survive no matter the cost. Their innate magic responded to this twisted goal by reshaping them in mind and body over the course of many generations, transforming them into the creatures known as spriggans. Love, happiness, and beauty have no meaning for these poor souls, so they lead lives of violence and malice. The best they can manage in place of positive emotions is a muted satisfaction when they make another suffer.

Spriggans resemble ugly gnomes with an alien, feral appearance. Many are gaunt and haggard. When magically enlarged, they look the same except much more hale and muscular.

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