Spiritual Ally

Spiritual Ally
Evocation [force]
Level 4 (simple)
Casting Time 1 standard action
Components V, S, F (a tin soldier)
Range medium (50 ft./level)
Effect spiritual ally of force
Duration 1 round/level (D)
Saving Throw none
Spell Resistance yes

An ally made of pure force appears in a single 5-foot square within range. The ally takes the form of a knight. The spiritual ally occupies its space, though you and your allies can move through it, since it is your ally. The spiritual ally carries a single weapon of your choice, which has the same threat range and critical modifiers as a real weapon of its form. Each round on your turn, starting with the turn that you cast this spell, your spiritual ally can make an attack against a foe within its reach that you designate. The spiritual ally threatens adjacent squares and can flank and make attacks of opportunity as if it were a normal creature. The spiritual ally uses your caster check to attack. When the spiritual ally hits, it deals 1d10 points of force damage + 1 point of damage per 3 caster levels (maximum +5 at 15th level). It strikes as a spell, not a weapon.

Each round after the first, you can move the spiritual ally as a swift action. It has a speed of 30 feet, and a fly speed of 30 feet. A spiritual ally's AC is 10 for all attacks.

If an attacked creature has spell resistance, you make a caster check against that spell resistance the first time the spiritual ally strikes it. If the ally is successfully resisted, the spell is dispelled. If not, the weapon has its normal full effect on that creature for the duration of the spell.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.