Spell Immunity

Spell Immunity
Abjuration
Level 4 (exotic)
Casting Time 1 standard action
Components V, S, F (a rabbit's foot)
Range touch
Target creature touched
Duration 10 min./level
Saving Throw Will negates (harmless)
Spell Resistance yes (harmless)

The warded creature is immune to the effects of one specified spell for every four levels you have. The spells must be of 4th level or lower. Spell immunity protects against spells, spell-like effects of magic items, and innate spell-like abilities of creatures. A creature can have only one spell immunity or greater spell immunity spell in effect on it at a time.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.