Spell Disruption

Spell Disruption (Su; Cha): You can temporarily disrupt a spell by expending 1 point from your arcane reservoir and succeeding at a caster check against the spell, as dispel magic. This ability suppresses a spell effect for a number of rounds equal to your Charisma modifier (minimum 1). If the spell affects multiple creatures, this ability only suppresses the spell for one creature. At the end of this duration, the spell resumes and the suppressed rounds do not count against its total duration. This ability can be used on unwilling targets, but you must succeed at a caster check in melee, and the target may attempt a Will saving throw to negate the effect. This ability has no effect on spells that are instantaneous or have a duration of permanent.

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