Spectral Hand

Spectral Hand
Necromancy [negative energy]
Level 2 (complex)
Casting Time 1 standard action
Components V, S, F (icon of faith)
Range medium (50 ft./level)
Effect one spectral hand
Duration 1 min./level (D)
Saving Throw none
Spell Resistance no

A ghostly hand shaped from your life force materializes and moves as you desire, allowing you to deliver low-level, touch range spells at a distance. On casting the spell, you lose 1d4 hit points that return when the spell ends, but not if the hand is destroyed. For as long as the spell lasts, any touch range spell of 4th level or lower that you cast can be delivered by the spectral hand. The spell gives you a +2 bonus on your caster check, and attacking with the hand counts normally as an attack. The hand always strikes from your direction. After it delivers a spell, or if it goes beyond the spell range or goes out of your sight, the hand returns to you and hovers.

The hand is incorporeal. It has improved evasion, your save bonuses, and an AC of 22. Your spellcasting modifier applies to the hand’s AC as if it were the hand’s Dexterity modifier. The hand has 1 to 4 hit points, the same number that you lost in creating it.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.