Snake, Emperor Cobra

Snake, Emperor Cobra (CR 5)
Large animal
Init 16; Senses low-light vision, scent; Notice 22
Defense
AC 18, flat-footed 16
(+2 Dex, +7 natural, –1 size)
HP 51 (6d8+24)
Fort +9, Ref +7, Will +5
Offense
Speed 30 ft., climb 30 ft., swim 30 ft.
Melee bite +10 (2d6+9 plus poison)
Space 10 ft.; Reach 10 ft.
Statistics
Str 22, Dex 15, Con 18, Int 1, Wis 17, Cha 2
Base Atk +4; CMB +11; CMD 23 (can't be tripped)
Feats Improved Initiative, Skill Focus (Stealth), Weapon Focus (bite)
Skills Perception +12, Stealth +10
SQ camouflage
Ecology
Environment marsh
Organization solitary, pair, or nest (3–8)
Treasure Value none
Special Abilities
Poison (Ex, Con) Bite—injury; save Fort DC 17 (7 poison damage); track Constitution; effect W(1-4)—I(1-4)—H(1-3)—D(1-2)—dead; cure 1 save.

Infamous among travelers for its deadly poisonous bite, the emperor cobra is a foul-tempered snake typically encountered in bogs. The snake's scales are generally a dark green, with a pale green or even ivory underbelly. Its eyes are bright red and lack the distinctive serpentine slit most snake eyes possess. Emperor cobras are often trained to serve as guardians in temples. They are 16 feet long and weigh 200 pounds.


Knowledge (Nature)
DC 15: The emperor cobra is infamous for being bad-tempered and quick to bite any creature that gets in it way.
DC 20: The bite of an emperor cobra injects a strong neurotoxic poison that can quickly kill most humanoids.
DC 25: For all of its size, emperor cobras are silent and stealthy hunters, either on land or in water, as they swim well.
DC 30: For some reason, emperor cobras are afforded almost semi-divine status among some cults and races, often placed as temple guardians or receivers of sacrifice.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.