Sleet Storm

Sleet Storm
Conjuration [cold, water]
Level 3 (complex)
Casting Time 1 standard action
Components V, S, M (dust and water)
Range long (100 ft./level)
Area cylinder (40-ft. radius, 20 ft. high)
Duration 1 round/level
Saving Throw none
Spell Resistance no

Driving sleet blocks all sight within it and causes the ground in the area to be icy. A creature can walk within or through the area of sleet at half normal speed with a DC 10 Acrobatics check. Failure means it can’t move in that round, while failure by 5 or more means it falls. The sleet extinguishes torches and small fires.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.