Level 1 (complex)
Casting Time 1 round
Components V, S, M (fine sand)
Range medium (50 ft./level)
Area one or more living creatures that sleeps within a 10-ft.-radius burst
Duration 1 min./level
Saving Throw Fort negates
Spell Resistance yes

A sleep spell causes a magical slumber to come upon 4 HD of creatures. Creatures with the fewest HD are affected first. Among creatures with equal HD, those who are closest to the spell’s point of origin are affected first. HD that are not sufficient to affect a creature are wasted. Sleeping creatures are helpless. Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.