Skilled at tracking down targets, slayers are consummate hunters, living for the chase and the deadly stroke that brings it to a close. Slayers spend most of their time honing their weapon skills, studying the habits and anatomy of foes, and practicing combat maneuvers.

Role: The slayer is elusive, and adept at finding the opportune time and location to strike. A slayer’s abilities are all about getting into combat, dealing with a target, and getting back out again.

Hit Die: d10.
Starting Gold: 175 gp.

Class Skills
The slayer’s class skills are Acrobatics (Dex), Athletics (Str), Deception (Cha), Heal (Wis), Intimidate (Str/Cha), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (local) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Sap (Str), Sense Motive (Wis), Stealth (Dex), and Survival (Wis).
Skill Ranks per Level: 4 + Int modifier.

Table: Slayer
Level BAB Fort Ref Will Special
1st +1 +2 +2 +0 1st studied target, tracker
2nd +2 +3 +3 +0 Slayer talent
3rd +3 +3 +3 +1 Surgical attack +1
4th +4 +4 +4 +1 Slayer talent
5th +5 +4 +4 +1 2nd studied target
6th +6 +5 +5 +2 Slayer talent, surgical attack +2
7th +7 +5 +5 +2 Stalker
8th +8 +6 +6 +2 Slayer talent
9th +9 +6 +6 +3 Surgical attack +3
10th +10 +7 +7 +3 3rd studied target, advanced talents, slayer talent
11th +11 +7 +7 +3 Swift tracker
12th +12 +8 +8 +4 Slayer talent, surgical attack +4
13th +13 +8 +8 +4 Slayer’s advance 1/day
14th +14 +9 +9 +4 Quarry, slayer talent
15th +15 +9 +9 +5 4th studied target, surgical attack +5
16th +16 +10 +10 +5 Slayer talent
17th +17 +10 +10 +5 Slayer’s advance 2/day
18th +18 +11 +11 +6 Slayer talent, surgical attack +6
19th +19 +11 +11 +6 Improved quarry
20th +20 +12 +12 +6 5th studied target, master slayer, slayer talent

Class Features
The following are the class features of the slayer.

Weapon and Armor Proficiency: A slayer is proficient with all weapons (simple, martial) and armor (light, medium).

Studied Target (Ex): A slayer can study an opponent she can see as a move action. The slayer then gains a +1 bonus on Deception, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack rolls and weapon damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can maintain these bonuses against only one opponent at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target.

If a slayer deals surgical attack damage to a target, she can study that target as an immediate action, allowing her to apply her studied target bonuses against that target (including to the normal weapon damage roll).

At 5th, 10th, 15th, and 20th levels, the bonuses on weapon attack rolls, damage rolls, and skill checks and to the DCs of slayer abilities against a studied target increase by 1. In addition, at each such interval, the slayer is able to maintain these bonuses against an additional studied target at the same time. The slayer may discard this connection to a studied target as a free action, allowing her to study another target in its place.

At 7th level, a slayer can study an opponent as a move or swift action.

Tracker (Ex): A slayer adds 1/2 his level (minimum 1) to Perception to spot hidden opponents and Survival checks made to follow tracks.

Slayer Talents: As a slayer gains experience, she learns a number of talents that aid her and confound her foes. Starting at 2nd level and every 2 levels thereafter, a slayer gains one slayer talent. Unless otherwise noted, a slayer cannot select an individual talent more than once.

Talents marked with an asterisk (*) add effects to a slayer’s surgical attack. Only one of these talents can be applied to an individual attack, and the decision of which talent to use must be made before the attack roll is made.

Surgical Attack (Ex, Int, precision): At 3rd level, if a slayer catches an opponent unable to defend itself effectively from her attack, she can strike a vital spot dealing the listed ability damage. The slayer’s attack deals ability damage anytime her target would be denied a Dexterity bonus to AC, or when the slayer flanks her target. This additional damage is 1 point at 3rd level, and increases by 1 point every 3 levels thereafter. Creatures struck by this attack may make a Fortitude save for half damage (minimum 1 point).

Should the slayer score a critical hit with a surgical attack, this ability damage is not multiplied. Ranged attacks can count as surgical attacks only if the target is within 30 feet. The slayer can choose which ability to affect before she makes the attack. It is assumed unless stated otherwise that this attack is meant to kill and deals Con damage. If she wants to quickly disable spellcaster, she could try to cause a concussion by dealing Int or Wis damage, to weaken a strong combatant for capture she may hit nerve points and joints dealing Str or Dex damage, and to teach a foe a lesson about their station in the world leave scars or horrible wounds in the form of Cha damage.

The slayer must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A slayer cannot use surgical attack while striking a creature that has total concealment.

Stalker (Ex): At 7th level, a slayer gains his studied target bonus on Intimidate and Stealth checks against his studied opponent.

Advanced Talents: At 10th level and every 2 levels thereafter, a slayer can select one of the following advanced talents in place of a slayer talent.

Swift Tracker (Ex): At 11th level, a slayer can move at her normal speed while using Survival to follow tracks without taking the normal –5 penalty. When moving at up to twice her normal speed while tracking, she takes only a –10 penalty instead of the normal –20.

Slayer’s Advance (Ex): At 13th level, a slayer can move up to twice his base speed once per day as a move action. She can use Stealth as part of this movement, but takes a –10 penalty on her check for doing so. At 17th level, she can use this ability twice per day.

Quarry (Ex): At 14th level, a slayer can as a standard action denote one target within her line of sight as her quarry. Whenever he is following the tracks of her quarry, a slayer can take 10 on her Survival checks while moving at normal speed, without penalty. In addition, she gains a +2 insight bonus on attack rolls made against her quarry, and all critical threats against her quarry are automatically confirmed. A slayer can have no more than one quarry at a time, and the creature must be one of the slayer’s studied targets. She can dismiss this effect at any time as a free action, but she cannot select a new quarry for 24 hours. If the slayer sees proof that her quarry is dead, she can select a new quarry after 1 hour.

Improved Quarry (Ex): At 19th level, the slayer’s ability to hunt her quarry improves. She can now select a quarry as a free action, and can now take 20 when using Survival to track her quarry while moving at normal speed without penalty. Her insight bonus to attack her quarry increases to +4. If her quarry is killed or dismissed, she can select a new one after 10 minutes have passed.

Master Slayer (Ex, Int): At 20th level, the slayer becomes a master at capturing or killing his studied targets. As a standard action, she can make a single attack against a studied target at her full attack bonus, choosing one of the following effects: kill, knock unconscious for 1d4 hours, or paralyze for 2d6 rounds. If the attack succeeds, the target takes damage normally and must succeed at a Fortitude saving throw or suffer the additional effect. Whether or not the target succeeds, it cannot be targeted by this ability again (by any slayer) for 24 hours.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.