Skulk Racial Characteristics
Skulk player characters are defined by class levels—they do not possess racial hit dice. As a skulk, you possess the following racial characteristics.

  • +2 Dexterity, +2 Wisdom, -2 Charisma: You are lithe of body and possess a strong survival instinct, but are distrustful and have little patience.
  • Medium: You are a Medium creature and have no bonuses or penalties due to their size.
  • Normal Speed: You have a base speed of 30 feet.
  • Camouflaged Step: You add +8 racial bonus to the Survival DC to track a skulk moving no faster than a hustle.
  • Chameleon Skin: You receive a +8 racial bonus to Stealth checks as long as most of your skin is exposed. You lose this conditional bonus if you are wearing armor, or if you wear any clothing that covers more than one-quarter of your body.
  • Cunning Cowardice: You receive a +2 circumstance bonus when attacking flat-footed opponents.
  • Lithe Limbed: You suffer only half the normal penalties for squeezing (-2 attack and -2 AC).
  • Skulk Masquerade: You receive a +8 racial bonus Deception to pass as human, elf, or half-elf as long as you are properly attired with clothing and makeup. In addition, your never suffers a Deceptionpenalty for attempting to appear as another race.
  • Languages: You begin play speaking Common and Undercommon. Skulks with high Intelligence scores can choose from the following: Abyssal, Aklo, Elven, and Orcish.
OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.