Conjuration [Douhaja Zmieja, water]
Level 5 (exotic)
Casting Time 1 standard action
Components V, S, M [special, see description]
Range medium (100 ft. + 10 ft./level)
Area of Effect 5-ft. deep wave 5 ft. wide/level and 1 ft. tall/level
Duration 2 rounds
Saving Throw Fortitude half
Spell Resistance no

You call forth a powerful wave of water that then moves in a straight line across water or land-you select the direction the wave travels (which must be perpendicular to its width), but once set in motion, the wave cannot change course. Over the surface of open water, the wave travels at a speed of 60 feet per round-on land or underwater, the wave travels at a speed of 30 feet per round. This spell must be cast within the spell’s range of a large body of water, a lake, ocean or large pond.

Creatures or objects struck by a seasurge take 5d8 points of bludgeoning damage (a Fortitude save
halves this damage). The seasurge overcomes hardness 5 with its strike.

In addition, the seasurge makes a special CMB check against any creature it strikes-the wave’s CMB is equal to your caster level + your relevant spellcasting ability score modifier (whichever is highest) + 4 (for the wave’s size). If this CMB check defeats a creature’s CMD, the creature is knocked prone and carried along by the wave. A creature carried along by a seasurge can attempt to escape the wave on its turn as a standard action by making a CMB or swim check opposed by the wave’s CMB check-if a creature fails to escape, it takes another 3d6 points of bludgeoning damage (Fortitude save for half ) and continues being carried along by the wave.

Objects struck by a seasurge are swept up if they are Large or smaller and are carried along by the wave, deposited in a pile at the end of the wave’s journey. Huge or larger objects, as well as structures or objects firmly attached to the ground, take 5d6 points of bludgeoning damage when a seasurge passes through its space-if this is enough to destroy the object or structure, the remains are carried along by the wave. A solid barrier that is taller than the seasurge that is not destroyed by the wave stops that portion of the wave from continuing onward, leaving a gap in the wave as the rest of it continues forward.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.