Seal (CR 1/3)
Small animal
Init 11; Senses low-light vision; Notice 15
AC 13, flat-footed 12
(+1 Dex, +1 natural, +1 size)
HP 4 (1d8)
Fort +2, Ref +3, Will +1
Speed 10 ft., swim 60 ft.
Melee bite +0 (1d4–1)
Str 8, Dex 13, Con 11, Int 2, Wis 13, Cha 6
Base Atk +0; CMB –2; CMD 9 (can’t be tripped)
Feats Skill Focus ([[Athletics]]])
Skills Athletics +6, Perception +5
SQ camouflage, hold breath
Environment marine
Organization solitary, pair, or rookery (3–22)
Treasure Value none

Sleek-bodied aquatic mammals, seals spend the majority of their lives in the water, whether in the harbors of tropical ports or amid wandering icebergs. They prefer rocky beaches, upon which they rest and raise their young, and from which they dive to hunt fish, sea birds, squid, and other small aquatic creatures. They are well known for their vocal communications consisting of barks, grunts, and flipper slaps—a trait that causes many humanoids to remark on their intelligence and the ease with which they can be trained.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.