Snake, Sea Snake

Sea Snake (CR 1)
Small animal
Init 12; Senses low-light vision; Notice 16
AC 14, flat-footed 12
(+2 Dex, +1 natural, +1 size)
HP 11 (2d8+2)
Fort +4, Ref +5, Will +1
Speed 20 ft., climb 20 ft., swim 40 ft.
Melee bite +4 (1d4–1 plus poison)
Str 8, Dex 15, Con 12, Int 1, Wis 13, Cha 2
Base Atk +1; CMB -1; CMD 11 (can’t be tripped)
Feats Weapon Finesse
Skills Athletics +4 (+12 climb, swim), Perception +6, Stealth +6
SQ camouflage, hold breath
Environment marine
Organization solitary, pair, or nest (3–8)
Treasure Value none
Special Abilities
Poison (Ex, Con) Bite—injury; save Fort DC 12 (2 poison damage); track Constitution; effect W(1-6)—I(1-6); cure 1 save.

This nasty water-dwelling creature is a particular bane to fisherfolk in tropical seas, occasionally getting caught up in their nets and striking angrily at unwary sailors as they spill their catch out onto the deck. The sea snake tends to follow schools of fish and pick off stragglers, choosing to hunt smaller prey instead of larger foes and only attacking more formidable enemies if it feels threatened. A sea snake’s anatomy is particularly well adapted to its environment, and its single lung takes up its entire length.

The average sea snake is 4 feet long from tail to head and weighs 10 pounds.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.