Scorpion, Greensting

Scorpion, Greensting
Though its pincers seem too small to harm anything larger than an insect, this scorpion's stinger still appears dangerous.

Greensting Scorpion (CR 1/4)
Tiny vermin
Init +3; Senses darkvision 60 ft.; Notice 14
Defense
AC 18, flat-footed 15
(+3 Dex, +3 natural, +2 size)
HP 4 (1d8)
Fort +2, Ref +3, Will +0
Immune mindless
Offense
Speed 30 ft.
Melee sting +5 (1d2–4 plus poison)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks poison
Statistics
Str 3, Dex 16, Con 10, Int —, Wis 10, Cha 2
Base Atk +0; CMB +1; CMD 7 (19 vs. trip)
Feats Weapon FinesseB
Skills Athletics +7, Perception +4, Stealth +15; Racial Modifiers +4 Athletics, +4 Perception, +4 Stealth
Ecology
Environment forest
Organization solitary, pair, or colony (3–6)
Treasure none
Special Abilities
Poison (Ex) Sting—injury; save Fort DC 10; track Strength; frequency 1/round for 6 rounds; effect Healthy-Weakened; cure 1 save. The save DC is Constitution-based.

Deadly greensting scorpions normally live in forests, though they can survive nearly anywhere.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.