Scorpion, Greensting

Scorpion, Greensting
Though its pincers seem too small to harm anything larger than an insect, this scorpion's stinger still appears dangerous.

Greensting Scorpion (CR 1/4)
Tiny vermin
Init +3; Senses darkvision 60 ft.; Notice 14
Defense
AC 18, flat-footed 15
(+3 Dex, +3 natural, +2 size)
HP 4 (1d8)
Fort +2, Ref +3, Will +0
Immune mindless
Offense
Speed 30 ft.
Melee sting +5 (1d2–4 plus poison)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks poison
Statistics
Str 3, Dex 16, Con 10, Int —, Wis 10, Cha 2
Base Atk +0; CMB +1; CMD 7 (19 vs. trip)
Feats Weapon FinesseB
Skills Athletics +7, Perception +4, Stealth +15; Racial Modifiers +4 Athletics, +4 Perception, +4 Stealth
Ecology
Environment forest
Organization solitary, pair, or colony (3–6)
Treasure none
Special Abilities
Poison (Ex) Sting—injury; save Fort DC 10; track Strength; frequency 1/round for 6 rounds; effect Healthy-Weakened; cure 1 save. The save DC is Constitution-based.

Deadly greensting scorpions normally live in forests, though they can survive nearly anywhere.


Scorpion
Typically found in forested areas, these Tiny scorpions sport pincers too small to be dangerous to anything larger than an insect, but they still possess a poisonous stinger. Sometimes they are kept as pets or serve as familiars. Greensting scorpions employed as familiars have an Intelligence score and lose the mindless trait.

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