Scarecrow (CR 4)1
Medium construct
Init 10; Senses darkvision; Notice 10
AC 16, flat-footed 16
(+6 natural)
HP 47 (5d10+20)
Fort +1, Ref +1, Will +1
Immune cold, construct traits
Vulnerable fire
Speed 20 ft.
Melee 2 slams +8 (1d8+3 plus fear)
Special Attacks fascinating gaze
Str 16, Dex 10, Con —, Int —, Wis 11, Cha 14
Base Atk +5; CMB +8; CMD 18
SQ freeze
Environment hills, plains
Organization solitary, pair, or gang (3–6)
Treasure none
Special Abilities
Fascinating Gaze (Su; mind; Cha) Target is fascinated, 30 feet, Will DC 14 negates. Fascination lasts as long as the scarecrow remains within 300 feet of the fascinated creature. The approach or animation of the scarecrow does not count as an obvious threat to the victim of this particular fascination effect (although the scarecrow's attack does count as an obvious threat and ends the fascination immediately).
Fear (Su; fear; Cha) A scarecrow's touch infuses its target with overwhelming waves of fear. If the victim fails a DC 14 Will save, she cowers and can take no actions other than attempting a new DC 14 Will save at the end of the following round (and each round thereafter) to end this fear. A successful first save leaves the victim shaken for 1 round.

Animated scarecrows look just like mundane scarecrows until they come to life, at which point their eyes and mouths glow with fiery light. Scarecrows are usually created as guardians to warn away trespassers. Each scarecrow is unique, but most stand 5 to 6 feet tall and are made of wood, cloth, and rope. Their stuffing of dried grass or straw makes them vulnerable to fire.

A scarecrow cannot speak, and the only sound it makes is the creaking of its wooden frame and the rustling of its straw stuffing when it moves.

In combat, a scarecrow uses its fascinating gaze, then chooses the largest foe to pummel with its slams. Although unintelligent, the scarecrow does not ignore other enemies, using its fear touch to cow them until the scarecrow kills its first target. A scarecrow usually does not pursue fleeing foes unless specifically commanded to do so by its creator.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.