Salamander (CR 6)
Medium outsider (fire)
Init 11; Senses darkvision; Notice 26
AC 18, flat-footed 17
(+1 Dex, +7 natural)
HP 76 (8d10+32)
Fort +6, Ref +7, Will +10
DR 10/magic; Immune fire
Vulnerable cold
Speed 20 ft., swim 20 ft.
Melee spear +11/+6 (1d8+4/×3 plus 1d6 fire), tail slap +6 (2d6+1 plus 1d6 fire and grab)
Space 5 ft.; Reach 5 ft. (10 ft. with tail)
Special Attacks constrict (2d6+4 plus 1d6 fire), heat (1d6 fire)
Str 16, Dex 13, Con 18, Int 14, Wis 15, Cha 13
Base Atk +8; CMB +11; CMD 22 (can't be tripped)
Combat Maneuvers +4 grapple
Feats Cleave, Iron Will, Power Attack, Skill Focus (Perception)
Skills Acrobatics +12, Deception +12, Intimidate +12, Knowledge (planes) +13, Perception +16, Profession (blacksmith) +13, Sense Motive +13, Stealth +12
Languages Common, Ignan
Environment Realms Within (Ignatius)
Organization solitary, pair, or cluster (3–5)
Treasure 1,998 gp plus spear

Salamanders are native to Ignatius, where their legions of fierce warriors are much feared by the other inhabitants of the plane. Because some of the stronger elemental fire races enslave salamanders for their metalworking skill and fighting prowess, the salamanders hate the efreet and other inhabitants with a passion.

Though their lairs typically hover in temperatures of 500 degrees F or more, salamanders can tolerate lower temperatures. They generally do so only when forced, and are even surlier and more short-tempered than normal in such environments. Although they hail from Ignatius, the salamander race identifies more with the Abyss, and they hold demons (particularly those associated with fire, like balors and certain fire-themed demon lords) in great esteem. It's not unusual to encounter large groups of salamanders in the Abyss as a result.

Salamanders are often conjured to Porphyra to serve as guardians or, more commonly, to craft weapons, armor, and other metalwork, for their skill in these areas is legendary. Salamanders also infest areas of Porphyra where the boundaries between this world and Ignatius have worn thin, such as in and near volcanoes.

Because their habitat is so extreme, salamanders only save treasure that can withstand high temperatures, such as swords, armor, jewels, rods, and other items made from high-melting-point metals. Salamander society is a cruel one based on power and the ability to subjugate those beneath oneself. Beings beneath a salamander that cause it discomfort are dealt a slow and painful death.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.