Recoil Fire

Recoil Fire1
Transmutation
Level 2 (complex)
Casting Time 1 standard action
Components V, S, M (hoof shavings from a mule)
Range close (10 ft./level)
Target 1 firearm
Duration instantaneous
Saving Throw Will negates (object)
Spell Resistance yes (object)

The target firearm suddenly fires of its own volition, even if it is unloaded, generating a recoil so great that the wielder or carrier of the firearm must scramble to hold onto it and becomes flat-footed until the start of his next turn. If the wielder is already flat-footed, he is instead knocked prone. If the firearm was loaded, that ammunition is wasted.

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