Ray Of Exhaustion

Ray of Exhaustion
Necromancy
Level 3 (simple)
Casting Time 1 standard action
Components V, S, M (a drop of sweat)
Range close (10 ft./level)
Effect ray
Duration 1 min./level
Saving Throw Fortitude partial; see text
Spell Resistance yes

A black ray projects from your pointing finger. You must succeed on a caster check with the ray to strike a target. The subject is immediately exhausted for the spell’s duration. A successful Fortitude save means the creature is only fatigued. A character that is already fatigued instead becomes exhausted. Unlike normal exhaustion or fatigue, the effect ends as soon as the spell’s duration expires.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.