Rakshasa Subtype

Rakshasas are born on Porphyra, but they are not of it. They possess the powers and shapes of fiends, but their fates are inexorably tied to the mortal world, and it is there that they seek to rule. The reincarnations of manipulators, traitors, and tyrants obsessed with earthly pleasures, rakshasas are the embodiments of the very nature of materialistic evil. After dying violent deaths, these spirits are so tied to worldly decadence and selfish concerns that they take shapes that better reflect the baseness of their lives and are reborn as fiends. Thus have sages come to know these beings as the "earthbound evils."

While there are many different types of rakshasas, from the lowly raktavarna to the powerful maharaja, the most commonly encountered members of this race are not known by any other name—they are more powerful than some members of their kind and less powerful than others, and represent the ideal midpoint between servitor and master. These rakshasas can be recognized by their animal heads (those of great cats, snakes, crocodiles, apes, and birds of prey being the most common) and backward-facing hands. Feral traits and strangely reversed joints are a hallmark of all types of rakshasas, in fact, features that most rakshasas can hide through their supernatural ability to change shapes or by means of powerful illusions.

A rakshasa cannot impregnate another of its own kind, and so new rakshasas come into being via the coupling of a rakshasa and a non-rakshasa or, rarely, that of two non-rakshasas. A rakshasa born to non-rakshasa parents generally only occurs when one or both of the parents commits a great evil during the mother's pregnancy, allowing the disembodied spirit of a previously slain rakshasa to reincarnate into the world by usurping the unborn offspring's body. Rarely, such blasphemous births afflict good or innocent parents, typically in cases where the parents are exposed to great evils beyond their control. A rakshasa grows to maturity more quickly than a human, and often functions as a full-grown adult earlier than age 14. Despite this quick maturation, a rakshasa can live for 500 years or more before dying, at which point its spirit seeks a new host to be reborn in, continuing the vile cycle of fiendish reincarnation over and over again.

Rakshasas believe that each and every creature in the universe has a proper role to play, and that success comes from understanding one's position and working to improve it. Rakshasas don't see castes as good or evil, but rather as purely pragmatic. Creatures of higher caste should be respected for their great power, and those of lower caste should be pressed into willing service to expand the holdings of those of higher castes as their betters seek greater wealth and influence.

There are seven castes in rakshasa society (from lowest to greatest): pagala (traitors), goshta (food), adhura (novices), darshaka (servants), paradeshi (rakshasa-kin), hakima (lords), and samrata (lords of lords). The rakshasa caste system encompasses not just all of rakshasa society, but all of life—although only rakshasas can attain the stations of darshaka and above.

While rakshasas are forced to admit that the gods have powers greater than their own, most rakshasas scoff at the concept of divinity as a whole. The gods are among the most powerful beings in existence, to be sure, but too many examples of powerful, ambitious, or merely lucky mortals attaining divinity exist for rakshasas to pay religious homage to such creatures. Rakshasas see their own transitions from mortals to otherworldly beings as marks of their own fathomless potential and their initial steps on the path to godhood. Thus, as a race, rakshasas deny the worship of deities, although they welcome alliances with the servants of such peerlessly potent beings when it serves their purposes.

The skin of a rakshasa is remarkably resistant to physical damage, able to ignore or greatly reduce most weapon attacks. Geranite weapons capable of piercing this skin, however, can reach a rakshasa's vitals and do significant damage. As a result, in lands where their kind are well known, rakshasas take great pains to disguise themselves with magic when they are among enemies.

Rakshasa Subtype: A rakshasa is an evil spirit born into Porphyra. A shapechanger that can walk with ease among humanoids, a rakshasa's true form has animalistic features and strangely jointed limbs. All rakshasas are native to Porphyra, and have the following traits unless otherwise noted in a creature's entry.

  • Senses: darkvision
  • Change Shape (Su) All rakshasas have the ability to change shape into any humanoid, as if using alter self.
  • Detect Thoughts (Su; mind; Cha) A rakshasa can detect thoughts as per the spell of the same name. A rakshasa can suppress or resume this ability as a free action. When a rakshasa uses this ability, it always functions as if it had spent 3 rounds concentrating and thus gains the maximum amount of information possible.
  • Enhanced Defenses (Ex) All rakshasas have DR that can be penetrated by geranite and piercing weapons only. The amount of damage reduction varies according to the specific rakshasa. In addition, rakshasas are exceptionally resistant to magic, and possess +5 racial bonus to their SR.
  • Master of Deception (Ex) All rakshasas gain a +8 racial bonus on Deception checks.
  • Spellcasting: All but the least of rakshasas have some level of spellcasting ability, and can cast spells as sorcerers of their Hit Dice.

Sample Rakshasa

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.