Enchantment [emotion]
Level 3 (complex)
Casting Time 1 standard action
Components V, S
Range medium (50 ft./level)
Targets one willing living creature per three levels, no two of which may be more than 30 ft. apart
Duration concentration + 1 round/level (D)
Saving Throw none
Spell Resistance yes

Each affected creature gains a +2 bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saving throws. In addition, you takes a –2 penalty to Armor Class. You also gains 2 temporary hit points per Hit Die. These temporary hit points are lost first when a character takes damage.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.