Quickling

Quickling (CR 3)1
Small fey
Init 17; Senses low-light vision; Notice 19
Defense
AC 19, flat-footed 19
(+7 Dex, +1 dodge, +1 size)
HP 22 (4d6+8)
Fort +1, Ref +11, Will +6
DR 5/cold iron; Defensive Abilities evasion, natural invisibility, supernatural speed, uncanny dodge
Weaknesses slow susceptibility
Offense
Speed 120 ft.
Melee dagger +12 (1d3-1/19-20 plus poison)
Spell-like Abilities (CL 6th; caster check +8)
1/day—dancing lights, flare (F-DC 11), levitate, shatter (F-DC 13), ventriloquism (Wd-DC 12)
Statistics
Str 8, Dex 24, Con 11, Int 15, Wis 15, Cha 14
Base Atk +2; CMB +0; CMD 17
Feats Dodge, Spring AttackB, Weapon Finesse
Skills Acrobatics +14, Deception +9, Escape Artist +14, Knowledge (local) +9, Knowledge (nature) +9, Perception +9, Stealth +14, Survival +9
Languages Aklo, Common
SQ grace, immortal, poison use
Combat Gear 5 doses of kava leaf poison; Other Gear dagger
Ecology
Environment forests
Organization gang (2-4) or band (4-11 plus 1 6-HD leader)
Treasure no coins; 50% goods; 50% items
Special Abilities
Natural Invisibility (Su) A quickling is invisible when motionless. It loses this invisibility and remains visible for 1 round in any round in which it takes any action other than a free action.
Poison Use (Ex) A quickling is never at risk of poisoning itself when handling poison. They usually use kava leaf poison on their daggers.


Kava Leaf Poison
Type ingestion or injury; save F-DC 15; track none; frequency 1/min. for 2 min.; effect sleep 1 hour; cure 1 save.


Supernatural Speed (Su) A quickling moves with incredible speed. Save for when it remains motionless (at which point it is invisible), a quickling’s shape blurs and shimmers with this speed, granting it concealment (20% miss chance). In addition, this ability grants the quickling evasion and uncanny dodge (as the rogue abilities of the same name).
Slow Susceptibility (Ex) A quickling that succumbs to a slow effect loses its supernatural speed ability and is sickened.

Believed to be the offspring of an elf and a brownie (see that entry), the quickling is an evil faerie creature that hates all other races (especially the other fey races). How they came to be evil and malign is still a mystery, but legend speaks of the first quicklings as being great sorcerers. Elven scholars believe these quickling sorcerers unleashed some spark of the arcane that was never meant for mortal creatures.

Quicklings resemble small elves with large ears that rise to points above their heads. Their skin is pale blue to blue-white and hair is either silver or white. They prefer clothes of bright and boisterous colors; reds, yellows, silvers, blacks, and blues are among their favorites. Quicklings never wear armor.

Quicklings speak Common and Aklo. Both are spoken so quickly that even those able to speak one of the languages may still find it difficult to converse with a quickling.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.