Protection From Outsiders

Protection from Outsiders
Abjuration
Level 1 (simple)
Casting Time 1 standard action
Components V, S, F (a platinum ring)
Range touch
Target creature touched
Duration 1 min./level (D)
Saving Throw Will negates (harmless)
Spell Resistance no; see text

This spell wards a creature from attacks by one outsider subtype (chosen at the time of casting), from mental control, and from summoned creatures. It creates a magical barrier around the subject at a distance of 1 foot. The barrier moves with the subject and has three major effects.

First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by the creatures with the chosen subtype.

Second, the subject immediately receives another saving throw against any spells or effects that possess or exercise mental control over the creature including enchantment spells. This saving throw is made with a +2 morale bonus, using the same DC as the original effect. If successful, such effects are suppressed for the duration of this spell. The effects resume when the duration of this spell expires. While under the effects of this spell, the target is immune to any new attempts to possess or exercise mental control over the target. This spell does not expel a controlling life force, but it does prevent them from controlling the target.

Third, the spell prevents bodily contact by summoned creatures of this subtype. This causes the natural weapon attacks of such creatures to fail and the creatures to recoil if such attacks require touching the warded creature. The protection against contact by summoned creatures ends if the warded creature makes an attack against or tries to force the barrier against the blocked creature. Spell resistance can allow a creature to overcome this protection and touch the warded creature.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.