Porcupine, Giant

Porcupine, Giant (CR 2)1
Medium animal
Init 11; Senses low-light vision; Notice 16
Defense
AC 13, flat-footed 12
(+1 Dex, +2 natural)
HP 22 (3d8+9)
Fort +6, Ref +6, Will +2
Defensive Abilities quills
Offense
Speed 40 ft.
Melee tail slap +6 (2d6+4)
Statistics
Str 17, Dex 12, Con 16, Int 2, Wis 13, Cha 5
Base Atk +2; CMB +5; CMD 16 (20 vs. trip)
Feats Lightning Reflexes, Weapon Focus (tail slap)
Skills Athletics +9, Perception +7
Ecology
Environment forest, plains
Organization solitary, pair, or prickle (3–6)
Treasure none
Special Abilities
Quills (Ex) Any creature attacking a giant porcupine with light or one-handed melee weapons, natural weapons, or an unarmed strike takes 1d3 points of piercing damage. A creature that grapples a giant porcupine takes 2d4 points of piercing damage each round it does so.

More so than its smaller kin, the human-sized giant porcupine is a foul-tempered creature that is just as content chewing on carrion as on living creatures. Worse, giant porcupines are notorious in their almost foolhardy bravery, and have been known to attack creatures much larger than their own size. This unexpected aggression, when combined with their tangle of spearlike quills, makes the giant porcupine a dangerous foe.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.