Polar Ray

Polar Ray
Evocation [cold, water]
Level 8 (complex)
Casting Time 1 standard action
Components V, S, F (a white ceramic cone or prism)
Range medium (50 ft./level)
Effect ray
Duration instantaneous
Saving Throw none
Spell Resistance yes

A blue-white ray of freezing air and ice springs from your hand. You must succeed on a caster check with the ray to deal damage to a target. The ray deals 1d6 points of cold damage per caster level (maximum 25d6) and 1d4 points of Dexterity drain.

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