Plague Storm

Plague Storm
Necromancy [disease]
Level 7 (simple)
Casting Time 1 standard action
Components V, S
Range medium (50 ft./level)
Effect cloud spreads in 20-ft. radius, 20 ft. high
Duration 1 minute/level and instantaneous (see text)
Saving Throw Fortitude negates
Spell Resistance no

You create a hideous gray cloud that occasionally crackles with foul-smelling bolts of sickly green light-ning. Creatures in the area must save or contract one of the following diseases: blinding sickness, bubonic plague, cackle fever, demon fever, devil chills, filth fever, leprosy, mindfire, red ache, shakes, or slimy doom (the disease is chosen by you when you cast the spell and applies to all creatures that fail the save). The disease is contracted immediately (the onset period does not apply) and is an instantaneous effect. Use the disease's listed frequency to determine further effects, but the disease's save DC increases by +2.

The plague storm moves away from you at 10 feet per round, rolling along the surface of the ground. Figure out the cloud's new spread each round based on its new point of origin, which is 10 feet farther away from the point of origin where you cast the spell.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.