Daemon, Piscodaemon

Piscodaemon (CR 10)
Medium outsider (aquatic, daemon)
Init 18; Senses darkvision, detect magic, see invisible; Notice 26
Defense
AC 24, flat-footed 20; SR 18
(+4 Dex, +10 natural)
HP 137 (11d10+77)
Fort +14, Ref +7, Will +9
DR 10/geranite; Immune acid, death effects, disease, poison; Resist cold 10, electricity 10, fire 10
Offense
Speed 30 ft., swim 50 ft.
Melee 2 claws +18 (2d6+7/18-20/×3 plus grab and 1d6 bleed), tentacles +18 (1d10+7 plus poison)
Special Attacks constrict (2d6+10)
Spell-Like Abilities (CL 11th; caster check +14)
Constant—detect magic, see invisible
At will—dispel magic, greater teleport
3/day—fly, stinking cloud (F-DC 16)
1/day—summon (level 4, 1d3 hydrodaemons 35%)
Statistics
Str 25, Dex 18, Con 24, Int 14, Wis 15, Cha 17
Base Atk +11; CMB +18; CMD 32
Combat Maneuvers +4 grapple
Feats Critical Focus, Improved Initiative, Multiattack, Power Attack, Sickening Critical, Vital Strike
Skills Athletics +21, Escape Artist +18, Intimidate +17, Knowledge (planes) +16, Perception +16, Sense Motive +16, Stealth +18, Survival +16
Languages Abyssal, Draconic, Infernal; telepathy 100 ft.
SQ amphibious, augmented critical
Ecology
Environment Realms Beyond (Perdition)
Organization solitary, pair, or knot (3–5)
Treasure standard
Special Abilities
Augmented Critical (Ex) A piscodaemon's claws threaten a critical hit on an 18–20 and inflict ×3 damage on a successful critical hit.
Poison (Ex) Tentacles—injury; save Fort DC 22; frequency 1/round for 6 rounds; track Constitution; effect W(1-4)-I(1-4)-H(1-4) -D(1-4) plus staggered for 1 round; cure 2 consecutive saves.

These aquatic daemons roam the lower planes sowing misery and blight. They delight in drawn-out deaths, poisoning creatures or dismembering victims to watch them slowly bleed out. On their home plane of Perdition, piscodaemons gravitate toward the same aquatic regions inhabited by hydrodaemons, and often the stronger among their ranks end up leading armies of hydrodaemons against their enemies. These creatures serve as sergeants in the hierarchy of Perdition, and run their units with an excess of cruelty and violence.

Instead of preying on the weak, piscodaemons enjoy targeting strong, well-armored warriors, knowing the pain of their weakening poison rests poorly on shoulders accustomed to bearing heavy weights and delivering devastating blows.

Piscodaemons are 7 feet tall and weigh 400 pounds.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.