Phase Door

Phase Door
Conjuration [dragon]
Level 7 (complex)
Casting Time 1 standard action
Components V
Range touch
Effect ethereal 5-ft.-by-8-ft. opening, 10 ft. deep + 5 ft. deep per three levels
Duration one usage per two levels
Saving Throw none
Spell Resistance no

This spell creates an ethereal passage through wooden, plaster, or stone walls, but not other materials. The phase door is invisible and inaccessible to all creatures except you, and only you can use the passage. You disappear when you enter the phase door and appear when you exit. If you desire, you can take one other creature (Medium or smaller) through the door. This counts as two uses of the door. The door does not allow light, sound, or spell effects through it, nor can you see through it without using it. Thus, the spell can provide an escape route, though certain creatures, such as phase spiders, can follow with ease. A gem of true seeing or similar magic reveals the presence of a phase door but does not allow its use.

If anyone is within the passage when it is dispelled, you is harmlessly ejected just as if you were inside a passwall effect.

You can allow other creatures to use the phase door by setting some triggering condition for the door. Such conditions can be as simple or elaborate as you desire. They can be based on a creature’s name, identity, or must be based on observable actions or qualities.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.