An outsider is at least partially composed of the essence (but not necessarily the material) of some plane other than the Material Plane. Some creatures start out as some other type and become outsiders when they attain a higher (or lower) state of spiritual existence. An outsider has the following features.

  • d10 Hit Dice.
  • Base attack bonus equal to total Hit Dice (fast progression).
  • Good Reflex and Will saves.
  • Skill points equal to 6 + Int modifier (minimum 1) per Hit Die. Due to their varied nature, outsiders may consider all skills to be class skills.

Traits: An outsider possesses the following traits (unless otherwise noted in a creature’s entry).

  • Senses: darkvision
  • Proficiencies: Any mentioned in their entry.
  • Metabolism: breathe.
  • Mortality: Only outsiders with the native subtype may be brought back to life.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.