Ogdoad, Nunnoad
Covered in a sickly, warty green hide, the creature resembles nothing as much as a large humanoid frog or toad.

Nunnoad (CR 6)
Large outsider (ogdoad)
Init +5; Senses darkvision 60 ft., low-light vision; Notice 21
AC 19, flat-footed 18; SR 17
(+1 Dex, +8 natural, -1 size)
HP 69 (6d10+36); fast healing 5
Fort +8, Ref +6, Will +7; +4 vs. fear, mind
DR 5/orichalcum; Defensive Abilities alien mindset (W-DC 15); Immune acid; Resist cold 5, fire 5, sonic 5
Speed 30 ft., swim 40 ft.
Melee 2 slams +11 (1d8+6)
Space 10 ft.; Reach 10 ft.
Special Attacks attunement, breath weapon (10 ft.-radius spread; 5d8 acid; F-DC 19 half), pounce
Spell-Like Abilities (CL 6th; caster check +8)
At will—detect creature
3/day—protection from outsiders, shatter (F-DC 14)
1/day—detonate (W-DC 16), summon (level 3, 1d2 nunnoad, 30%)
Str 22, Dex 13, Con 23, Int 10, Wis 14, Cha 15
Base Atk +6; CMB +13; CMD 24
Combat Maneuvers +2 drag
Feats Improved Drag, Improved Initiative, Power Attack
Skills Athletics +6 (+14 swimming), Deception +11, Intimidate +11, Knowledge (arcana) + 9, Knowledge (planes) +9, Perception +11, Survival +11
Languages Ogdoadt
Environment planes (Realms Beyond)
Organization solitary, pair, troupe (3-10), or band (11-30)
Treasure standard
__Special Abilities __
Breath Weapon (Ex) A nunnoad can use its breath weapon as a standard action every 1d4 rounds.

Nunnoad are the hordes of the ogdoad, the raiding masses that spell senseless destruction to whatever lies in their path. A nunnoad stands around 10 feet tall and averages roughly 1,000 pounds.

Nunnoad have no strategy beyond crushing their current enemy to a pulp. They tend to target foes that look most interesting (or perhaps entertaining) to them, unless a more dangerous foe proves itself by damaging the nunnoad significantly. Nunnoad or kukkoad can sire half-breeds called doathi.

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