Nobility Domain

Faith: S’sluun; Gerana, Toma Thule
Code of Conduct: You must not sleep or eat in common company. Manners and social rank are important to you.
Granted Powers: You are a great leader, an inspiration to all who follow the teachings of your faith.

  • Inspiring Word (Sp): As a standard action, you can speak an inspiring word to a creature within 30 feet. That creature receives a +2 morale bonus on attack rolls, skill checks, ability checks, and saving throws for a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this power a number of times per day equal to 3 + your Wisdom modifier.
  • Haughty Demand (Su): At 6th level, you can petition your divine patron for far greater power than you deserve. Activating this ability is a swift action that you must use as you cast a spell that has a reduced (but not negated) effect on a successful save. The saving throw DC of the spell increases by 2, and you gain a +2 bonus on caster level checks to overcome spell resistance with the spell. Any creature that succeeds at the saving throw instead avoids the effect entirely. If half or more of the targets are unaffected, you become shaken for a number of rounds equal to the spell’s level. If all of the targets are unaffected, you instead lose the ability to cast spells, channel energy, and use domain powers for 1d4+1 rounds; you can end this loss as a full-round action by loudly apologizing to your patron deity as a full-round action that provokes attacks of opportunity. You can use this ability once per day at 6th level, and one additional time per day for every 4 levels beyond 6th.

Domain Spells: 1st—fairness, 2nd—lay of the land, 3rd—blood biography, 4th—guardian of faith, 5th—greater command, 6th—word of recall, 7th—rampart, 8th—euphoric tranquility, 9th—overwhelming presence

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.