Night Domain

Night Domain
Faith: Anningan, Black Crow, Dervayî, Duke Ibolis, Karzerothine, Kurofu, Morcheox, Myketa, Naehemoth, Sessenaileama, Shade, Shankhil, Solekniamendra, The Dark Mistress, The Nameless Hunger, Tsathoggua
Code of Conduct: You must be awake and active at least 1 hour out of 24 in the night when darkness is visible (outdoors or indoors.)
Granted Powers: You manipulate shadows and darkness. In addition, you receive Blind-Fight as a bonus feat.

  • Touch of Darkness (Sp): As a melee touch attack, you can cause a creature’s vision to be fraught with shadows and darkness. The creature touched treats all other creatures as if they had concealment, suffering a 20% miss chance on all attack rolls. This effect lasts for a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
  • Night-Eyes (Su): At 8th level, your vision is not impaired by lighting conditions, even in absolute darkness and magic darkness. You can use this ability for a number of rounds per day equal to 1/2 your cleric level. These rounds do not need to be consecutive.

Domain Spells: 1st—cloak of shade, 2nd—darkness, 3rd—blackness, 4th—moonstruck, 5th—shadow evocation, 6th—curse of the lightless, 7th—power word blind, 8th—greater shadow evocation, 9th—shades.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.